Claire Tremaine (Anantya)

Basic Information

Birth Name: Claire Tremaine
Aliases: Claire Badeau, Oubliette
Place of Birth: A village that is now Lampaul on Iles D'Ouessant
Agereal and apparent) 1215/ 20
Male/Female: female
Current Occupation: Doctor
Past Occupation: (If different from above) Medicine woman/herbalist
Appearance Claire is a quiet unassuming woman. In most cases people have no problems overlooking that she's in a room. It isn't that she's unattractive but she rarely speaks and tends not to call attention to herself.
Hair Color: Black
Length and Style: Long deep waves that reach her lower back when unbound
Eye Color: Deep brown (though there were flecks of gold when seen in the sunlight, perhaps hints of them remain able to be seen in direct light)

Skin Color: pale, alabaster
Height: 5'10"
Weight: 120
Nationality: Breton (French)
Race: (I.E. Vampire, human etc.) Vampire
Body Type: Tall, slender, small boned.
Description (if an NPC) or name of your creator(if a PC): Sorin

Personal Questions


1. Describe your character's personality Claire is quiet, dutiful, and loyal. She is slow to anger but stubborn in her opinion. She can be headstrong and alarmingly forthright.
2. Describe how your character would appear to a stranger Long flowing dresses of light weight material, shawls and lace from her homeland. Claire has a fondness for white clothing that reminds her of home but occasionally wears other colors. She has excellent posture when walking or sitting but also tends to be demure, so it does not appear forceful but simply graceful.
3.What does your character like? reading, research, long walks in the woods, drawing and writing in her journal, collecting plants, seeing people get better under her care. the ocean, heights. The sound of her native languages, embroidery and sewing, polite but interesting conversation, a nice warm cup of tea.
4. Dislike? Rude or loud people, being inland, closed in spaces, being expected to participate in idle chatter, the smells and textures of the city.
5. (For humans) Describe what abilities you see your character having if they were turned.
6. What are your fears? Severe claustrophobia, fear of poisonous snakes
7. What is your character's strengths and weaknesses? Claire is intelligent with an eidetic memory, loyal and honest in dealing with most people but she can also be shy and headstrong, as well as forgettable.

Hobbies & Skills Drawing and calligraphy, sewing, medical skills(including a wide varieties of degrees in various fields), psychology, playing the flute, herbology, various languages around her homeland and Latin. She knows how to ride a horse and sail small boats but she does not know how to drive or pilot something with a motor.

Abilities
Ethereal
Telekinesis
Blending
Tracking


Flaws

Afraid of closed in spaces - Claustrophobia
Picky eater - refuses to feed from someone sick or dirty or children
Outdated - Tends to wear clothing from various eras but particularly enjoys Victorian dresses and the early 1900's


Cosmetic Traits(These must be minor, see the rules)

Her clothes and hair always smell faintly of the ocean.

Quirks and Habits worthy of mention

Personal History (Please be detailed, this creates your basis for your character)

Claire was the daughter of a local noble who ruled a small coastal province in Brittany. He had always hoped for a boy but instead was "blessed" with three daughters, of which Claire was the oldest. Wishing to be closer to her father, Claire would sit for hours playing quietly on the floor in the room where he had his meetings. One night while trying to remember some details of a prior conversation he found his daughter was able to accurately give him the answers. Further conversations with his young child, proved that she was at leisure to observe other things undetected from her vantage point on the floor. He began to test her memory as a game and Claire, enjoying the attention of her father, tried very hard to play it well. Observing the people who came to her father and looking for anything that might interest him, Claire quickly became a valuable asset. As she grew older, she better understood the part she was playing and what purpose the information had for her father. She would sit silently and do needlework and other small chores while her father held important meetings. Most men did not object to her quiet presence, if they even noticed at all.
Eventually it became time for Claire to marry and her father was saddened by the prospect. He had come to regard his daughter as his best confidant, friend and advisor. Eventually it was Claire who suggested a match to a neighboring province that had tensions with their own. Reluctantly, her father agreed to the marriage as a wise choice for his land. Claire kept her habit of sitting quitely while her husband held court but she rarely chose to speak her mind to him. Instead she made frequent visits home and told her father the things she found of interest. Her husband saw her as mouse like and forgettable and did not miss her during her absences from his home.
That is until he began to covet the wealth of her father's land once more and made a deal for with another noble to take the land and split it between them. He realized as his wife prepared for another journey to her father's that she had heard some of his plans and was likely to make sense of the rest. He delayed her a day or so and plotted a way to be rid of her. He had a poisonous snake placed in her room in order to be able to claim that it was a tragedy not of his doing. Upon being bitten, Claire realized that she would probably die and that if the poison did not kill her then her husband would see to it that something else did. Leaving her sick bed quietly in the night, she mounted her favorite horse and pointed it towards home. It was fortunate that the horse knew the way because after a while she could do little more than hang on. Finally she reached her father's and told him in gasps the plans of her husband and his accomplice. She was placed in her old room and her father stayed with her every day despite his having a honored guest staying at the time.

Late the following night while her father slept, this guest came to see her. He offered her a chance to live and she took it.

Since that time, Claire has worked for her clan and traveled.

She has recently moved to Nachton.



Odd Questions(To help define your character)
1. A stranger at a bar offers your character a drink, what is a typical response? Oh, well, thank you for noticing.
2. Your character finds a lost child alone on the streets. What do they do? Tend to it if it is sick, talk to it to find out if it has parents and if not take it to a shelter.
3. A bar fight erupts in the nightclub your character is in, what do they do? Silently wonder how she found herself in such a violent and loud place, long for a book, push that aside to focus on why she was there. If there is no pressing need to be there, then leave.
4.What animal does your character most identify with? The roe deer

OOC Info:

Player name (online is fine)
Other Characters you play Claire for now
How you came to SA (Other board, friend, etc) Deviant Art